Devlog


Day 1 - As soon as the theme was released (Space), the very first idea, ofcourse, was space shooters. But for being a bit unique I landed on the idea of guiding the player through tiny gaps/spaces. i immediatly started working on it and followed this amazing tutorial by seblague on poisson disk sampling for generating the obstacles.

Day 2-6 - Was not able to work any what due to school and Holi celebration ;(

Day 7 - Now that the obstacles were done it was time for the player. The initial try was of a basic top-down movement using all keys but it made the gamplay very bland. The need to make the player move constantly became obvious. So next movement was a constantly moving player steered with the arrow keys (but it was really confusing when moving upside down) so i changed it to steer with the mouse instead. Then after the player was done I worked on making the gameplay complete by adding an objective (collect energy orbs to open portal and escape), I sticked to the very first idea i got cause there wasn't much time left for consideration.

Day 8 - Last day was spent polishing and adding other things like sfx, music and ui. The gameplay still felt incomplete so i added the orbiting things and the arrow (it made it much better). 

Files

DesktopBuild.zip 26 MB
Mar 20, 2022
Atom Surfer.zip Play in browser
Mar 20, 2022

Get Atomic surfer

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