Devlog



The first-second day was mainly spent sorting the ideas. We settled on a 2D platformer the implementation of the theme was still not clear but we started anyways. At the end of third day (still unclear about the idea ;P), the player controller was done. On the forth day we started with the enemies the initial idea was to have 3 diff kinds of enemies a homing missile turret, a ranged enemy and a melle enemy with huge knockback by the end of fifth day all three of these were finished along with most of the art. It was only on the SIXTH DAY that we finally started implementing the upgrades. Kept them quite simple so as to match the time limit. Seventh day was mainly spent making the ui and putting in the SFX but we decided to remove the "melle" enemy as they were quite annoying and made the gameplay worse. The last day was spent polishing and making  finding the music.

Files

Build.zip Play in browser
Jan 16, 2022
DesktopBuild.zip 23 MB
Jan 16, 2022

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